Alazar’s Party Starter-Class Classification
I’ve been pondering the classes of WoW and I’ve come up with some interesting analogies. I was wondering what would happen if each of the classes was bound by the burdens and responsibilities befitting of their lore? What would playing them be like? Here, in summary, is my take.
- Paladins – You refuse to kill most mobs and bad guys because they’re not pure evil.
- Priests – No questing on Sunday morning for you! You’re needed at the Chapel of the Light.
- Hunters – Forget acquiring Phat Lewts, Orgrimmar is starving. Go kill level six Dire Mottled Boars for hours to feed the masses.
- Warriors – Rent-a-cops. Your basically hired muscle so you spend your day guarding the auction house.
- Rogues – You get chased by the rent-a-cops for robbing the local auction house.
- Druids – Hippies. That’s all I have to say.
- Shamans – You spend all day filling in the holes you make planting your totems around town, because the rent-a-cop makes you
- Warlocks – The hell with the world. You spend all day playing Dungeons and Dragons in the basement of the Blue Recluse with your buddies.
- Death Knights – You kill all of the other classes, because that’s just what you do.
Suffice it to say, I think the Death Knight probably gets the best of the deal. In any case, I’d love to hear some other thoughts on this. Any takers?