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Budman Tries out Mage Changes on 4.0.1 PTR

Alphasim September 17, 2010 (Last updated: September 17, 2010) 2 minutes read

401_Budman-ArcMis

I popped Budman onto the PTR today, and you can see the results above. Budman specced as a Frost mage upon arriving, earning a Water Elemental in the process. They no longer have a time limit to them, and seem to have monster range on their Water Bolt. I started having RandomPetName (my Water Elemental’s actual name, and no I didn’t name him) pull while I moved and stood some 30 yards from him.  That allowed me space to work when I would eventually pull the mob off of him. It was an odd mechanic, but it worked.

Arcane Missiles were a fun and dynamic mechanic whereupon I would get the above eye catch to let me know I could cast the spell. When it proc’d I could then work the spell into my rotation.

Two changes I wasn’t so fond of were the increased level requirement for summoning refreshments. Level 38?! I never carried food or drinks with Budman and I was out in the field when it occurred to me that I didn’t have my food conjuring spells, leaving me with nothing to easily return my health. The second thing I wasn’t as happy with, also pertaining to increased level requirements, were the teleport spells. I was unable to teleport back to town because the spells – as I found out – required level 24 (and Budman’s level 22).  Dammit.

So the Mage changes are looking good, for leveling frost mages at least. I  can’t say for end-game or fire or arcane mages, so I’ll leave that to the dedicated mage blogs – I don’t want to step on any squishy toes with my heavy plate-wearing paladin’s boots.

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