Alazar’s Party Starter – Casual Problems?

APS

Welcome to our new feature, Alazar’s Party Starter. Here I’ll be touching on random subjects to get everyone thinking, and playing. There’s no limit to the topics I may touch on, so read often!

Today on Alazar’s Party Starter, I want to cover World of Warcraft’s tendency towards the casual gamer. When it launched back in 2004, it was straight from the Everquest lineage. The game was harder then it is today, it took my work then today, and dungeons and raids – once you finally reached them – were far more daunting then today. This last point was driven home to me when I took Gavelier to the Sunken Temple one time. Compared to Wrath of the Lich King’s heroics, this was a large, frustrating, clumsily-designed instance.Allot of mobs in the open world were Elites early on that aren’t so today. So has Blizzard dumbed down the game?

I don’t think so, I just think they made it more user-friendly. It’s a more welcoming game, and for better or for worse, it’s more solo-friendly. For those who say that soloists have no place in an MMO, I’d challenge them to show me a single-player off line game that offers what an MMO can… but I’m getting off subject.

Basically, the game is easier now, yes. Blizzard has definitely made concessions to reach a larger audience. The end result, though, is a game that doesn’t punish you for playing it. 40-man raids and long, slow grinds are welcome casualties to me. I look forward to Cataclysm, when the old world as a whole gets caught up to the current end-game’s quality. That will kill some crusty old hardcore vets, but for players like me – meaning players who want fun and not work – it will be a breath of fresh air.

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