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Flying Death Trap and Engineering in 3.2

Alphasim July 7, 2009 (Last updated: September 14, 2010) 2 minutes read

TurboFlyingMachineTo commemorate earning my epic flyer, I went out and gathered/bought the parts for a Turbo-Charged Flying Machine, which you can see here. It’s nice, but I’d rather have a drake or something. lol It doesn’t feel as slick as my gryphon does.

In other news, I spent part of this morning in Sholozar Basin, mining Saronite Ore, snatching up gas clouds I passed and hoping for the odd Titanium node. I left, about an hour or so later, with 25 bar’s worth of Saronite, one bar’s worth of Titanium, a couple of Eternal Earth, Eternal Fire, and an Eternal Air, plus a handful of gems and crystallized elements. I’d call that a successful trip. I’ve now got 45 bars of Saronite that I have nothing to use on. Oh well. The Titanium, on the other hand, I want. I need seven more bars of Titanium, an extra Eternal Water and and another Crystallized Air to make a second Eternal Air by the time patch 3.2 hits. Why, you ask? Because the new Wormhole Generator: Northrend thingy for engineers will require eight Titanium bars and two units each of Eternal Fire, Earth, Water and Air. It’ll sit pretty in my inventory next to my Ultrasafe Transporters for Gadgetzan and Toshley’s Station, which, by the way, will no longer have to be swapped into trinket slots in the new patch. You can just use ‘em right from your bags. Nice, huh? Another perk that nearly slipped by me is that the Nitro Boosts that I have on my boots will last a full five seconds come the patch, vice the current two. I’d not have known this except for I was tooling around on the PTR and engaged them for the heck of it, and they lasted so long I thought it was a glitch. Funny how five seconds can feel like an eternity. The two second boost wasn’t really worth the effort, but five seconds is much more useful. Now if they’d only cut the cooldown some.

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